code source game Bi-a 3D

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1 using UnityEngine;
2 using
ThreeDPool.Controllers;
3
4 namespace
ThreeDPool
5 {
6     
class PocketsCollider : MonoBehaviour
7     {
8         
private void OnTriggerEnter(Collider collider)
9         {
10             CueBallController cueBall = collider.gameObject.GetComponent<CueBallController>();
11             
if (cueBall != null)
12                 cueBall.BallPocketed();
13         }
14     }
15 }


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